"PLAY": A virtual world to Play, Learn and fight AnxietY that students may face during their academic lives. Anxiety, which relates to group work, studying, taking examinations and successfully completing a university degree.
The three-dimensional virtual environment is ready for all students to test it by creating a digital self-representation (avatar), communicating with other anonymous players and engaging in the 3D game developed in the context of the research project "PLAY: Play, Learn, fight back AnxietY”.
After the end of the game you will be able to do two things: a) answer a mandatory short digital questionnaire to improve the functionality of the game, and b) engage optionally in an one-hour virtual session with a psychologist.
To join this experience, please indicate your interest by emailing
The project PLAY is funded in the framework of the Erasmus+ KA2 - Strategic Partnerships programme. Project coordinator is University of Patras (Greece), while the Open University of Cyprus (OUC), Maiêutica Cooperativa de Ensino Superior Crl (Portugal), The Institute of Child Education & Psychology Europe (Ireland) and OptionsNet (Greece) are the consortium partners.
More information about the project is available on its website https://play2fightanxiety.eu/.